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	<title>Empower Magick &#171; Empower Magick</title>
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	<link>https://empowermagick.com</link>
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		<title>Empower Update &#8211; v5 Rev 2014122801</title>
		<link>https://empowermagick.com/releasenotes/empower-update-v5-rev-2014122801/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-v5-rev-2014122801/#comments</comments>
		<pubDate>Thu, 01 Jan 2015 01:59:52 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/wordpress1/?p=1011</guid>
		<description><![CDATA[<p>Empower Update v5 Deluxe rev 2014122801 Instructions</p> <p>Happy New Yearish, Empowered Folk, and welcome to this year&#8217;s update for your Empower Magick Spellcasting HUD! We&#8217;ve been working hard to bring you some great new functionality. Please read this notecard in its entirety before applying your update, and enjoy the new features!</p> <p>*** IMPORTANT NOTICE FOR <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-v5-rev-2014122801/">Empower Update &#8211; v5 Rev 2014122801</a></span>]]></description>
				<content:encoded><![CDATA[<p>Empower Update v5 Deluxe rev 2014122801 Instructions</p>
<p>Happy New Yearish, Empowered Folk, and welcome to this year&#8217;s update for your Empower Magick Spellcasting HUD!  We&#8217;ve been working hard to bring you some great new functionality.  Please read this notecard in its entirety before applying your update, and enjoy the new features!</p>
<p>*** IMPORTANT NOTICE FOR IMMORTALS ***<br />
&#8211; If you&#8217;re already using a combined Empower Magick + Immortals HUD, you can just load this update onto your combined HUD<br />
&#8211; If you add Immortals to a standard Empower Magick HUD after applying this update, you&#8217;ll need to obtain a new Immortals loader as follows:<br />
&#8211; TP to the main store in Smallhaven<br />
&#8211; Request redelivery of the latest Immortals pack using either the Redelivery sign at the top of the stairs, or the redelivery function in any Immortals vendor.<br />
***</p>
<p>Changes in this version:<br />
1) HUD Changes<br />
&#8211; The HUD now includes a texture Preloader which you can wear to ensure that spells and their FX appear faster.  If Options-&gt;ChkRelay is ticked, the HUD will check whether you are wearing a preloader and offer you one if you are not<br />
&#8211; FIxed problem with SpellBuoy not appearing when set to Visible</p>
<p>2) TPFX<br />
&#8211; Underground animations increased in priority to reduce instances of avatar appearing during TPFX before the effect intends them to<br />
&#8211; New TPFX and Presets added under Options-&gt;TPFX:<br />
&#8211; Fountain &#8211; Appear in a geyser of water &#8211; perfect for water elementals<br />
&#8211; Transport &#8211; Appear in a swirling burst of particles, &#8220;beam me up&#8221; style<br />
&#8211; DkTransport &#8211; Dark version of Transport TPFX<br />
&#8211; SmTransp &#8211; Petite version of Transport TPFX<br />
&#8211; SmDkTransp &#8211; Petite version of DkTransport TPFX<br />
&#8211; Zap &#8211; Appear in a bolt of lightning<br />
Go to Options-&gt;TPFX-&gt;Presets and try one of the new ones!</p>
<p>3) Updated spells<br />
&#8211; Fixed Assist-&gt;Heal spell so that it does not freeze at ground level when cast on no-script land above the no-script height limit<br />
&#8211; Fixed Attack-&gt;Exile to avoid grey goo fence introduced in recent sim updates, and increase effectiveness on irregular ground or inside non-sit shields/buildings<br />
&#8211; Increased animation priority on Vanish spell to reduce chances of AOs overriding the spell</p>
<p>4) New Spells<br />
Assist tab:<br />
&#8211; AreaHeal &#8211; Perform SpellFire healing on all within 10m.  Heal amount controlled by HUD Damage setting<br />
New Element tab, containing elemental themed attacks:<br />
&#8211; Barrage &#8211; Summon boulders to circle the caster, firing forward (does damage if combat is enabled)<br />
&#8211; BlackHole &#8211; Summon a black hole in front of the specified target, pulling in all avatars within 50m (does damage if combat is enabled)<br />
&#8211; Crush &#8211; Raise two moving walls of rock on either side of the specified target, to crush them (does damage if combat is enabled)<br />
&#8211; EarthWall &#8211; Summon a wall of earth in front of the caster (does damage if combat is enabled)<br />
&#8211; Explode &#8211; The caster bursts into flame, damaging and pushing back nearby avatars (does damage if combat is enabled)<br />
&#8211; FireBlast &#8211; Flamethrower style flames issue from the mages hands/staff/wand (does damage if combat is enabled)<br />
&#8211; FireWall &#8211; Summon a wall of flame in front of the caster (does damage if combat is enabled)<br />
&#8211; Juggernaut &#8211; Raise a wall of rock which moves away from the caster (does damage if combat is enabled)<br />
&#8211; LightBlast &#8211; Glowing white light issues from the mage&#8217;s hands/staff/wand (does damage if combat is enabled)<br />
&#8211; LightBurst &#8211; A burst of light damages and pushes back those around the mage (does damage if combat is enabled)<br />
&#8211; LightPulse &#8211; A pulse of light damages and pushes back those in front of the mage (does damage if combat is enabled)<br />
&#8211; Quake &#8211; Punch the ground, causing a quake which pushes and damages those within 20m (does damage if combat is enabled)</p>
<p>5) New/updated ammo available under Options-&gt;Weaponry-&gt;Presets<br />
&#8211; Boulder (new)<br />
&#8211; Light (new &#8211; fire a glowing ball of light &#8211; uses glow particles)<br />
&#8211; Airball (improved FX)<br />
&#8211; Dark (improved FX)<br />
&#8211; Fireball (improved FX)<br />
&#8211; Waterball (improved FX)<br />
&#8211; Boom preset added (Boom ammo existed in previous versions, but had no Preset)<br />
Go to Options-&gt;Weaponry-&gt;Presets and try the new ones out to see if they&#8217;re for you.</p>
<p>Please read the Update Instructions below before applying the update.  It will take 10-20 minutes to apply, depending on lag in your sim.</p>
<p>If you want a low lag place to apply your update, you are welcome to pop over to our sim &#8211; Smallhaven (find it on your map) to apply your update.</p>
<p>If you apply the update and find some buttons/functions on the HUD are greyed out or missing, TP to Smallhaven and try applying it again.</p>
<p>Regards,<br />
Blackdog</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
I suggest making a copy of your existing HUD before updating.  Locate your HUD in inventory, right click and detach, then right click and Copy, right click and Paste.  Rename one of the copies to &#8220;Empower HUD v5 Backup&#8221; and wear the other copy.</p>
<p>The updater will appear in your Objects folder.  Please locate it, rez it on the ground or wear it if you are in &#8220;no build&#8221; land, make sure you are wearing your Empower Magick HUD and then left click the Updater to activate it.</p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v5 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  I recommend keeping only one copy of your HUD (and a backup) to simplify updates.</p>
<p>You may need to reposition your HUD after update, due to the change in its shape.  You can do this by right clicking the HUD, selecting &#8220;Edit&#8221; then using the red and green movement arrows to reposition it on your screen.  The HUD will remember where you position it, unless you attach it to a different attachment point, in which case it will reset itself to a default location at the top right of your screen.</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, then reattach it.  The waits are to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
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		</item>
		<item>
		<title>Empower Update &#8211; v5 Rev 2013102401</title>
		<link>https://empowermagick.com/releasenotes/empower-update-v5-rev-2013102401/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-v5-rev-2013102401/#comments</comments>
		<pubDate>Tue, 05 Nov 2013 04:28:17 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/wordpress1/?p=993</guid>
		<description><![CDATA[<p>Empower Update v5 Deluxe rev 2013102401 Instructions</p> <p>Greetings and welcome to the latest update for your Empower Magick Spellcasting HUD! Please read this notecard in its entirety.</p> <p>*** IMPORTANT NOTICE FOR IMMORTALS *** Those of you with Immortals functionality loaded into your Empower Magick HUD will receive two updates. One for the base HUD and <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-v5-rev-2013102401/">Empower Update &#8211; v5 Rev 2013102401</a></span>]]></description>
				<content:encoded><![CDATA[<p>Empower Update v5 Deluxe rev 2013102401 Instructions</p>
<p>Greetings and welcome to the latest update for your Empower Magick Spellcasting HUD!  Please read this notecard in its entirety.</p>
<p>*** IMPORTANT NOTICE FOR IMMORTALS ***<br />
Those of you with Immortals functionality loaded into your Empower Magick HUD will receive two updates.  One for the base HUD and one for the Immortals functions.  You must apply them both.  Until you do, your HUD may behave strangely.<br />
***</p>
<p>This is a mandatory update.  HUDs without this update applied may be disabled by December 2013</p>
<p>Changes in this version:<br />
1) HUD Changes<br />
&#8211; The Teleport spells have been moved onto their own TP tab to make room for the extra vehicles on the Travel tab<br />
&#8211; Improvements to allow support staff to assist with issues</p>
<p>2) New Spells on the Travel tab<br />
&#8211; DgnRider &#8211; Summons a Wyvern (two legged dragon) to carry you or the specified target and up to two passengers.  Say &#8220;dracarys&#8221; in local chat for the Wyvern to attack the nearest target in front of them with dragonfire<br />
&#8211; Bubble &#8211; Summons an enchanted bubble to transport the specified target</p>
<p>3) Updated spells<br />
&#8211; More realistic (mesh) hornets in the Hornet spell on the Attack tab<br />
&#8211; Changed Scry appearance to a more demonic look<br />
&#8211; All vehicles will now take commands from the target as well as the caster (e.g. typing co-ords in local chat in the format &lt;x,y,z&gt;)<br />
&#8211; Reduced scripts and memory usage in several vehicles as a result of new features in the LSL scripting language<br />
&#8211; New Wyvern mesh with slightly lower land impact, to match DgnRider.  This will allow for more improvements in future</p>
<p>Please read the Update Instructions below before applying the update.  It will take 10-20 minutes to apply, depending on lag in your sim.</p>
<p>If you want a low lag place to apply your update, you are welcome to pop over to our sim &#8211; Smallhaven (find it on your map) to apply your update.</p>
<p>If you apply the update and find some buttons/functions on the HUD are greyed out or missing, TP to Smallhaven and try applying it again.</p>
<p>Regards,<br />
Blackdog</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Empower Update &#8211; v5 Rev 2013062301</title>
		<link>https://empowermagick.com/releasenotes/empower-update-v5-rev-2013062301/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-v5-rev-2013062301/#comments</comments>
		<pubDate>Sat, 27 Jul 2013 17:27:43 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/?p=985</guid>
		<description><![CDATA[<p>Empower Update v5 Deluxe rev 2013062301 Release Notes</p> <p>The release of this update coincides with the release of our new Second Life multi-species role playing HUD, Empower Immortals, details of which can be found at http://immortals.empowermagick.com</p> <p>Empower Immortals is a separate system to Empower Magick and is available for sale at the Immortals Store as <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-v5-rev-2013062301/">Empower Update &#8211; v5 Rev 2013062301</a></span>]]></description>
				<content:encoded><![CDATA[<p>Empower Update v5 Deluxe rev 2013062301 Release Notes</p>
<p>The release of this update coincides with the release of our new Second Life multi-species role playing HUD, Empower Immortals, details of which can be found at <a href="http://immortals.empowermagick.com">http://immortals.empowermagick.com</a></p>
<p>Empower Immortals is a separate system to Empower Magick and is available for sale at the <a href="http://maps.secondlife.com/secondlife/Smallhaven/60/185/51">Immortals Store</a> as either a separate HUD or a module you can load into your Empower Magick HUD if you wish.</p>
<p>Now, on to the changes in this version:<br />
&#8211; A new spell on the Nature tab &#8211; Flora &#8211; Summons nature&#8217;s bounty around the specified target (particle plants and flowers)<br />
&#8211; A new spell on the Attack tab &#8211; Wyvern &#8211; Summons a Wyvern (two legged dragon) to attack the specified target<br />
&#8211; The &#8220;Mana On/Off&#8221; option changes to Meter: Off / Mana (to accommodate Immortals, which adds a third option)<br />
&#8211; The particle relays that the HUD gives you are now named &#8220;With Meter&#8221; and &#8220;No Meter&#8221; instead of &#8220;With Mana&#8221; and &#8220;No Mana&#8221;. Other than the name, they have not changed, so feel free to continue using the ones you have<br />
&#8211; The spell target dialog now lists avatars nearest to farthest (used to be the other way around)<br />
&#8211; Resolved an issue which caused the nearest avatar on radar to have their distance not displayed in sims with a lot of UTF-8 display names<br />
&#8211; Radar now shows distance to two decimal places of precision for anyone closer than 2m<br />
&#8211; Radar moved to the left to prevent longer names overlapping the HUD<br />
&#8211; Resolved an issue which could cause the radar to crash in very full sims<br />
&#8211; Added TPFX and Presets for Petite/Tiny avatars<br />
&#8211; TPFX are now all phantom and will not squash/bump/throw avatars on arrival<br />
&#8211; The Aura spell now generates a prim effect around the target and provides colour change options<br />
&#8211; Boosted flight speed is now maintained when you add up/dn to your boosted movement<br />
&#8211; Removed client radar integration to save memory as it is no longer necessary and causes issues with some viewers<br />
&#8211; Fixed incorrect message when previewing TPFX with Stealth checkbox ticked<br />
&#8211; The HUD background now extends down behind the meter area to make the meter easier to read. This is particularly important if you load the separate Immortals module into your Empower Magick HUD<br />
&#8211; Renamed [CHANGE] option to [HIDE] at the top left of the HUD<br />
&#8211; Added a new TBA tab to allow future functionality to be loaded into the Empower HUD in addition to Immortals<br />
&#8211; The AstralTravel spell now echoes back to you what you send on /88 so that you have a full record of your remote conversations<br />
&#8211; Fixed a bug with messages on the Warp portal type when used with RezMapTP<br />
&#8211; Changed the updater to a standard prim so that it rezzes faster<br />
&#8211; Allow sounds, animations, notecards, landmarks and textures to be added through Utility-&gt;AddObject<br />
&#8211; Dash is disabled when left mouse button is held down, to allow for Melee fighting with other HUDs, such as Immortals<br />
&#8211; Fixed bug with being stunned then disarmed which resulted in you being locked in place when you reattach your HUD<br />
&#8211; Abbreviated Mana display when HUD is in &#8220;HIDE&#8221; mode<br />
&#8211; Fixed &#8220;Shock&#8221; mode (was not working due to changes in SL Physics)</p>
<p>If you want a low lag place to apply your update, you are welcome to pop over to my sim &#8211; Smallhaven (find it on your map) to apply your update.</p>
<p>If you apply the update and find some buttons/functions on the HUD are greyed out or missing, TP to Smallhaven and try applying it again.</p>
<p>Regards,<br />
Blackdog</p>
]]></content:encoded>
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		<title>Empower Update &#8211; v5 Rev 2012052501</title>
		<link>https://empowermagick.com/releasenotes/empower-update-v5-rev-2012052501/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-v5-rev-2012052501/#comments</comments>
		<pubDate>Sat, 26 May 2012 14:59:04 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/?p=960</guid>
		<description><![CDATA[<p>Empower Update v5 Deluxe rev 2012052501 Release Notes</p> <p>Welcome to v5 of the Empower Magick Spellcasting HUD!</p> <p>This is a version increase from v4.1 to v5, due to the significant number of changes, in particular a new look to the HUD, changes to the way Mana works, a new scanning function and use of llSetRegionPos() <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-v5-rev-2012052501/">Empower Update &#8211; v5 Rev 2012052501</a></span>]]></description>
				<content:encoded><![CDATA[<p>Empower Update v5 Deluxe rev 2012052501 Release Notes</p>
<p>Welcome to v5 of the Empower Magick Spellcasting HUD!</p>
<p>This is a version increase from v4.1 to v5, due to the significant number of changes, in particular a new look to the HUD, changes to the way Mana works, a new scanning function and use of llSetRegionPos() to replace posJump in all spells, which required all components of the HUD and all spells to be reworked.</p>
<p>Due to the size of this update, you will receive both an updater which you can apply to your existing HUD to preserve your settings, along with a full pack, in case you prefer to simply unpack a new copy of your HUD and avoid the lengthy update process.</p>
<p>With this release of v5 I have also implemented an online bug tracking/support/feature request system &#8211; Mantis.<br />
This will not only allow me to respond faster to support requests, but also allows you to vote on the features you would like to see added to the HUD.  I will incorporate feedback via the Mantis voting mechanism in my prioritisation of future changes to the HUD.<br />
Access it at http://support.empowermagick.com or just click the new &#8220;?&#8221; button above the HUD and follow the links.  You will need to register an account there.  Please make it the same as your SL name, as I will delete accounts which I cannot verify as belonging to Empower HUD owners.<br />
Please feel free to add feature requests or vote on the feature requests you find on there.  I have migrated some of my development queue over to Mantis, but there is more to go across yet.  If you have asked for something to be added to the Empower HUD and it is not in v5 and you can&#8217;t see it on Mantis, please raise it there.  I will eventually migrate my entire (very large) development queue, incorporating all existing requests, but it will go faster if you raise requests for the things you care about.</p>
<p>Major changes in this version are:<br />
&#8211; A new look to the HUD and updater modelled around a spell book<br />
&#8211; Full sim scanning without need for client radar or scanner prims (works in no-rez zones)<br />
&#8211; Changes to skins to accommodate the new book style HUD<br />
If you have a favourite skin which you think could translate to the new v5 look, please raise it on Mantis and if at all possible, I will bring it across in the next release.<br />
&#8211; New spells and improvements to old favourites along with some bug fixes<br />
&#8211; New Ammo types, functionality and presets<br />
&#8211; New MoCap animations, sounds, CastingFX and presets<br />
&#8211; Vehicle/Portal interaction (Empower vehicles can now travel through Empower portals)</p>
<p>Full details follow after the Update instructions.  Please read the Update Instructions below before applying the update, then take a look through what has changed whilst the update is applying.  It is a large update and will take 10-20 minutes to apply, depending on lag in your sim, so you should have plenty of time to read the details of the changes.<br />
If you want a low lag place to apply your update, you are welcome to pop over to my sim &#8211; Smallhaven (find it on your map) to apply your update.</p>
<p>Now, read on, follow the UPDATE INSTRUCTIONS below and enjoy.  <img src="https://empowermagick.com/wordpress1/wp-includes/images/smilies/simple-smile.png" alt=":-)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>Regards,<br />
Blackdog</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
I suggest making a copy of your existing HUD before updating.  Locate your HUD in inventory, right click and detach, then right click and Copy, right click and Paste.  Rename one of the copies to &#8220;Empower HUD v4.1 Backup&#8221; and wear the other copy.</p>
<p>The updater will appear in your Objects folder.  Please locate it, rez it on the ground or wear it if you are in &#8220;no build&#8221; land, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v4.1 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  I recommend keeping only one copy of your HUD (and a backup) to simplify updates.</p>
<p>You may need to reposition your HUD after update, due to the change in its shape.  You can do this by right clicking the HUD, selecting &#8220;Edit&#8221; then using the red and green movement arrows to reposition it on your screen.  The HUD will remember where you position it, unless you attach it to a different attachment point, in which case it will reset itself to a default location at the top right of your screen.</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, rename it in inventory from &#8220;&#8230;v4.1&#8243; to &#8220;&#8230;v5&#8243;, then reattach it.  The waits are to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>What&#8217;s in this update?<br />
1. Changes to the HUD<br />
As you will see, the HUD has been updated to use a &#8220;Spellbook&#8221; theme.  This includes a range of changes:<br />
&#8211; The big red STOP button and the Tools icon have been replaced with stylised &#8220;Dispell&#8221; and &#8220;Settings&#8221; buttons on the left page<br />
&#8211; The old skins have been replaced by a smaller number of &#8220;book&#8221; skins &#8211; &#8220;BloodRed&#8221;, &#8220;Clean&#8221;, &#8220;Dragonhide&#8221; and &#8220;Default&#8221;<br />
If you have an old favourite which you think can be applied to the book form, let me know and I will port it over<br />
&#8211; Changed default HUD size to accommodate newer viewers and new format.  HUD Size will reset to &#8220;Normal&#8221; (100%) on update<br />
&#8211; Added a help button &#8220;?&#8221; at the top of the HUD which takes you to a page where you can raise a support/feature request or browse the Empower documentation<br />
&#8211; Two extra Favourites buttons on the left page (formally the top panel of the old HUD) marked as &#8220;HoldToSet&#8221;.  Hold them until a message appears at the bottom of the HUD, then click the spell you would like to program in as a new favourite<br />
&#8211; Changed HideModes available under Options-&gt;HUDConfig or Settings-&gt;HideMode:<br />
&#8211; CloseSm (closes the book to a small size to reduce screen usage.  Click top open or click the red symbol to dispell)<br />
&#8211; CloseLg (same as CloseSm but full sized)<br />
&#8211; FoldL (Fold the right half of the book back, leaving just the left page with favourites and controls &#8211; for use when HUD is positioned on the left of your screen)<br />
&#8211; FoldR (Fold the right half of the book back, leaving just the left page with favourites and controls &#8211; for use when HUD is positioned on the right of your screen)<br />
&#8211; New Ravage tab to hold spells with a large area of effect<br />
&#8211; Carnage, Hellfire and Megiddo moved here, along with new Judgment and Detonate spells (see below)<br />
&#8211; New ParticleRelays using more efficient llRegionSayTo()<br />
&#8211; Detach your old ParticleRelay/Wand and the HUD will offer you new ones if you have Options-&gt;ChkRelay ticked<br />
&#8211; v4 particle relays will continue to work, however I recommend you switch to the newer more efficient ones</p>
<p>2. Changes to scanners, radar and AVTracker<br />
&#8211; New full sim scanner functionality without requiring client radar or prim based scanners/probes &#8211; works in no-rez zones<br />
&#8211; Scanners submenu removed, along with checkbox for 1000,2000,3000,4000<br />
&#8211; AV/Obj scanner mode selection moved to left page<br />
&#8211; Radar and AVTracker settings have been simplified to &#8220;Left/Right/Off&#8221; and &#8220;Top/Bottom/Off&#8221; respectively<br />
&#8211; Available from Options-&gt;HUDConfig or Settings-&gt;Displays<br />
&#8211; Note that due to this change, your radar and AVTracker will reset to &#8220;Left&#8221; and &#8220;Bottom&#8221; respectively on update<br />
&#8211; Fixed bug with AVTracker display being truncated due to multi byte display names<br />
&#8211; Fixed issue with unavailable display names showing as ??? in AVTracker in DispNames mode</p>
<p>3. Changes to spellcasting<br />
&#8211; New camera based casting options on target menu:<br />
&lt;CamPos&gt;    Creates a temporary object at your camera&#8217;s position and casts the spell on it<br />
&lt;CamCast&gt;   Spells are cast on the object/avatar that your camera is looking at (beware transparent prims getting in the way)<br />
Note that with &lt;CamCast&gt;, the spell will be cast on the child prim you are looking at in a multi-prim object<br />
Every prim in every object around you is now a potential spell target<br />
&#8211; For command line casting, you can specify &#8220;camcast&#8221; and &#8220;campos&#8221; as targets to get the same result as above.  e.g. &#8220;/5 glow campos&#8221;<br />
&#8211; If you want CamCast to be your default mode, tick the CamCast checkbox on the left page.<br />
Command line casting (e.g. /5 glow) will then not prompt for a target if one is not specified.  If a target is specified, it will override Cam casting<br />
&#8211; Changed &#8220;ByRange&#8221; option on target menu to &#8220;&lt;ByRange&gt;&#8221; to visually distinguish from avatars and conform to &lt;CamPos&gt; and &lt;CamCast&gt; options</p>
<p>4. New and changed spells<br />
New spells<br />
Nature-&gt;Light              &#8211;   Summon beams of light around the target, to banish the dark<br />
Nature-&gt;WthrMist        &#8211;   Summon mist over a 30m area<br />
Nature-&gt;WthrWind       &#8211;   Summon gusts of wind over a 30m area around the caster &#8211; pushes avatars in push enabled land<br />
Assist-&gt;Meditate         &#8211;   Conjure a meditation circle, with optional particle effects<br />
Travel-&gt;SendTP           &#8211;   Send a teleport spell to the target, allowing them to teleport to a desination you nominate<br />
Push-&gt;Freeze              &#8211;   Cage the target in a block of ice<br />
Ravage-&gt;Detonate      &#8211;   Summon the element of fire to explode around the target and all nearby (10m radius)<br />
Ravage-&gt;Judgment      &#8211;   Open a rift through which demons will issue, attacking all nearby (good for target practise)<br />
Utility-&gt;ChkScripts       &#8211;   Privately reports on target position, distance and script time<br />
Utility-&gt;SpellBuoy        &#8211;   Drop a magickal marker at your camera&#8217;s location, which shows on your radar (only) as an avatar target<br />
(Useful for spell testing and as a Join destination stored outside the HUD)  Click for menu<br />
Utility-&gt;DelBuoy          &#8211;    Delete a SpellBuoy without having to click it to get its menu<br />
Utility-&gt;CtlBuoy           &#8211;    Obtain a menu from a SpellBuoy without having to click it</p>
<p>Changes to spells<br />
Visual-&gt;Glow           &#8211; Changed particle parameters to remove edge effect and provide a more gentle glow<br />
Visual-&gt;Peace         &#8211; Fixed issue with casting Peace ByRange<br />
Visual-&gt;Sink            &#8211; More effective AO stopping so you can move whilst invisible<br />
Visual-&gt;Vanish         &#8211; Disappearance and reapparance is now accompanied by a flash of light.  Improved AO stopping<br />
Nature-&gt;Wthr*         &#8211; All Wthr* spells will now auto-dispell when the caster leaves the sim<br />
Assist-&gt;Bespeak     &#8211; Updated to new theme coloured &#8220;lifespark&#8221; look instead of a floating blue ball<br />
Assist-&gt;GiveMana    &#8211; New mana transfer sound and settings for new Mana system (see below).  Two mages giving mana to a third should now be able to sustain a single spell indefinitely under the new system<br />
Assist-&gt;Scry            &#8211; Reports on target distance and script time when target is in the same sim<br />
Has better error handling for malformed names and errors from Name2Key services<br />
Will accept object keys and report on their script usage<br />
Uses a different secondary lookup service which appears to be more reliable than the old secondary service<br />
Attack-&gt;Smite          &#8211; Fixed problem with dispelling Smite spell in high lag environments<br />
Travel-&gt;AstralTravel  &#8211; Fixed bug when Options-&gt;DispNames was ticked &#8211; caused all speakers to show using the caster&#8217;s name<br />
Travel-&gt;Dash            &#8211; Added additional dash trigger &#8211; tap back (down arrow) whilst moving forwar (holding up arrow)<br />
Travel-&gt;Carpet         &#8211; Doubled turning speed.  Added support for travel through Empower portals<br />
Travel-&gt;Cloud           &#8211; Doubled turning speed.  Added support for travel through Empower portals<br />
Travel-&gt;Cushion        &#8211; Doubled turning speed.  Added support for travel through Empower portals<br />
Travel-&gt;Dolphin        &#8211; Added support for travel through Empower portals<br />
Shield-&gt;Shield          &#8211; Added Phantom checkbox to Shield tab<br />
When ticked, shield will rez as a phantom object, providing no protection until you sit on it, but allowing you to walk freely<br />
&#8211; Added support for travel through Empower portals<br />
Click portal when seated on shield or cast a portal whilst seated and the shield will travel through it<br />
&#8211; Dynamic speed and acceleration control via &#8220;Speed&#8221; option and &#8220;Accel&#8221; checkbox on Shield tab<br />
&#8211; Shield now becomes invisible when avatar goes offworld when Show is enabled<br />
(underground, offsim, bounced, phased, offset)<br />
Land-&gt;AddBan/DelBan &#8211; Performs an Estate Ban when no ban time is specified, if the caster is an Estate Manager<br />
OR is listed in the new Land Spell Relay as having Land permissions<br />
AND a new Estate Ban Relay has been rezzed by an Estate Manager (see &#8220;Changes to Land Spell Relays&#8221;)<br />
Attack-&gt;Warn            &#8211; Uses SpellFX so you can customise spellcasting animations/sounds/particles and messages (advanced)<br />
Note that this required a change in the name of the Warn spell<br />
If you had it stored as a favourite, you will need to reprogram your favourites button<br />
Utility-&gt;Rez               &#8211; Includes a DeRezAll button to avoid having to return to the Utilities tab to DeRez all items you have rezzed<br />
Attack-&gt;Shrink          &#8211; Explicitly requests perms from the target as well as acting as a trap if perms are refused.<br />
Improved effectiveness of Shrink algorithm for slow loading animations on some clients</p>
<p>Improved catching efficiency of FallProtect</p>
<p>New Portal types:<br />
&#8211; Rift &#8211; select from Options-&gt;Presets-&gt;DarkRift/FaeRift/LightRift or customise particle colours via Travel-&gt;TPConfig<br />
&#8211; Warp &#8211; select from Options-&gt;Presets-&gt;DarkWarp/FaeWarp/MerWarp/Warp/WarpSpect or customise via Travel-&gt;TPConfig</p>
<p>Changes to Teleporters (Portals)<br />
&#8211; Empower Vehicles can now pass through Empower portals<br />
Scripts to add to your own (modifiable) vehicles/objects to support this will be sent to the EmpowerMagick group with this update<br />
If you miss the scripts in the group, contact me and I&#8217;ll send them to you<br />
Note that there is a 5 second delay after a vehicle travels through a portal before it will be able to travel again to avoid<br />
bouncing between portals<br />
&#8211; Portals will now rez a presence at the destination if Travel-&gt;EndPoint is ticked and land permissions allow<br />
Portals generated with both PermTP and EndPoint ticked will be two way.  Unless both options are ticked, the portal is one way<br />
Avatars trying to sit/click on one way endpoints will be sent a message explaining that it belongs to a one way portal<br />
Does not apply to &#8220;Group/Circle&#8221; teleporters<br />
&#8211; Teleports occur at 4095m instead of 1000m<br />
&#8211; Made TPConfig more readable, for customising your Teleporters (Portals)<br />
Note: you should use Travel-&gt;Presets unless you wish to fine tune your Teleporters (Portals)<br />
&#8211; Added Presets and casting messages for Sigil and DarkSigil teleporters (missing from previous update)<br />
&#8211; Fixed issue on all Teleporters (Portals) when Join or Invite passenger is same as target (disabled &#8220;TP to self&#8221;)<br />
&#8211; Fixed a message loop impacting the efficiency of Portal TPTypes<br />
&#8211; Disable PermTP when casting Join/Invite/SendTP (portals which track an avatar at either end can&#8217;t be permanent as the avatar will eventually leave the sim)<br />
&#8211; Updated GlowCircle particle effect used by Vortex teleporters to give a slightly more textured look to the Vortex particles<br />
&#8211; The Preview function for configuring TPConfig or selecting Presets has changed to &#8220;TP Forward 5m&#8221; so that you can see endpoints</p>
<p>Changes to Land Spell Relays:<br />
&#8211; Added as rezzable items under Utility-&gt;Rez<br />
&#8211; Added new EstateRly which, if rezzed by an Estate Manager, will make the AddBan/DelBan spells operate as Estate bans as well as their default behaviour as parcel bans<br />
&#8211; Added ability for LandRelay to enforce Mana mode whilst on your land.  See details at http://www.empowermagick.com<br />
&#8211; To use the new functionality, replace your existing LandSpellRelay/BanSpellRelay with the new relays.<br />
This is optional, as the old Empower v4 relays will continue to work with v5, but will not provide the additional functionality</p>
<p>New and changed ammunition for use in Mouselook weaponry and new ammo type<br />
&#8211; New ammo types &#8211; Boom, Airball, Aircloud &#8211; for the elementals amongst us<br />
&#8211; New &#8220;Push&#8221; option under Options-&gt;Weaponry &#8211; adds push ability to any ammo type.  Previously only available on Blast ammo<br />
&#8211; New &#8220;Particles&#8221; option under Options-&gt;Weaponry &#8211; determine whether ammo generates particles on impact<br />
&#8211; Can now set the EffectTime (particles, animations etc) for mouselook weaponry.  Previously used the time for CastingFX</p>
<p>5. Changes to Mana mode<br />
&#8211; When in Mana mode, spells will now consume Mana as long as they are running, for improved compatibility with RP sims<br />
&#8211; Changed message generated on mana depletion<br />
&#8211; Mana mode is no longer disabled every time you wear your HUD<br />
&#8211; Sim owners can elect to enforce Mana mode for all Empower users whilst in their sim, via the new version of the LandRelay<br />
&#8211; Added Mana checkbox to left page and to Options tab for improved visibility</p>
<p>6. New animations and sounds<br />
&#8211; Added new animations and sounds for use in your CastingFX/TPFX/DispellFX:<br />
New Animations: RiseUp (used by WthrWind) and WhirlUp (alternative for WthrWind if you choose to customise it), Voivode<br />
New MoCap Animations: SummonLt, SummonDk (used by Judgment spell)<br />
New Sounds: Eerie2 (used in Warn SpellFX), Wind (used in Freeze spell), WpAir, WpWind, WpFlame, PowerBurst</p>
<p>7. Bug Fixes and internals (for advanced users and those who customise their HUD)<br />
&#8211; Improved error messages when attempting to set vars to out of range values<br />
&#8211; Added future support for &#8220;fast updates&#8221; when only adding new spells and not changing core HUD scripts<br />
&#8211; Spells updated to use llSetRegionPos() and llRegionSayTo()<br />
&#8211; Fixed a crash mode in updater which could cause it to hang for users with out of date landmarks stored in the HUD<br />
&#8211; HitDetect no longer reports collisions with objects you own &#8211; add 64 to your msglevel (/5 var msglevel xxx) to re-enable old functionality<br />
&#8211; Fixed bug which caused the Greet/Farewell spells to continue to generate particles in Stealth mode<br />
&#8211; Improved effectiveness of client radar interface &#8211; now requests keys more often<br />
&#8211; Improved efficiency and stability of MsgClients &#8211; malformed custom spellcasting messages will no longer cause crashes<br />
&#8211; Specifying ! as the target message in custom spellcasting messages will duplicate the casting message, to save memory<br />
&#8211; Fixed bug which resulted in hex digits appearing in radar due to malformed keys being received from scanners/client radar when message corruption occurs<br />
&#8211; Options-&gt;ConfigEnh button added for configuring optional casting enhancements (stay tuned for these in future)</p>
]]></content:encoded>
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		<item>
		<title>Empower Update &#8211; Rev 2011122501</title>
		<link>https://empowermagick.com/releasenotes/empower-update-rev-2011122501/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-rev-2011122501/#comments</comments>
		<pubDate>Sat, 24 Dec 2011 00:58:49 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/?p=854</guid>
		<description><![CDATA[<p>Empower Beta Update v4.1 Deluxe rev 2011122501 Instructions</p> <p>Happy holidays and welcome to the December update for the Empower HUD!</p> <p>Major changes in this version are: &#8211; New spells and improvements to old favourites along with some bug fixes &#8211; New Ammo types and presets &#8211; New MoCap animations, sounds, CastingFX and presets &#8211; Ability <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-rev-2011122501/">Empower Update &#8211; Rev 2011122501</a></span>]]></description>
				<content:encoded><![CDATA[<p>Empower Beta Update v4.1 Deluxe rev 2011122501 Instructions</p>
<p>Happy holidays and welcome to the December update for the Empower HUD!</p>
<p>Major changes in this version are:<br />
&#8211; New spells and improvements to old favourites along with some bug fixes<br />
&#8211; New Ammo types and presets<br />
&#8211; New MoCap animations, sounds, CastingFX and presets<br />
&#8211; Ability to trigger HUD sounds from within gestures via the &#8220;/5 play&#8221; command</p>
<p>Full details follow after the Update instructions, which you should read before applying the update.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
I suggest making a copy of your existing HUD before updating.  Locate your HUD in inventory, right click and detach, then right click and Copy, right click and Paste.  Rename one of the copies to &#8220;Empower HUD v4.0 Backup&#8221; and wear the other copy.</p>
<p>The updater will appear in your Objects folder.  Please locate it, rez it on the ground or wear it, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v4.1 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  I recommend keeping only one copy of your HUD (and a backup) to simplify updates.</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, rename it in inventory from &#8220;&#8230;v4.0&#8243; to &#8220;&#8230;v4.1&#8243;, then reattach it.  The waits are to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>What&#8217;s in this update?<br />
1. New and changed spells<br />
New spells<br />
Push-&gt;Drag  &#8211;   Click and hold on the specified target to drag them around with your mouse<br />
Assist-&gt;Candle  &#8211;   Summon a candle to light the way for the specified target<br />
Assist-&gt;AntiLight   &#8211;   Disable nearby face/body lights<br />
Attack-&gt;Plasma  &#8211;   Send a ball of plasma to push the specified target (does damage and may kill when combat is enabled)<br />
Nature-&gt;Twilight    &#8211;   Call down a field or darkness accompanied by configurable sounds<br />
Utility-&gt;SendDialog &#8211;   Send a dialog box notification to the specified target.  Parameters of dialog can be configured using &#8220;/5 dialog&#8221;</p>
<p>Changes to spells<br />
Travel-&gt;Follow  &#8211; Now puts avatar in phantom mode to avoid bumping the person you are following<br />
Shield-&gt;Shield  &#8211;   Now becomes fully transparent when &#8220;Show&#8221; is unticked on Shield tab, so that camera doesn&#8217;t focus on shield and people can &#8220;click through&#8221;.  Casting message changed from &#8220;touch/sit&#8230;&#8221; to &#8220;click/sit&#8230;&#8221;<br />
Assist-&gt;Demon   &#8211;   More demonic in appearance and uses custom CastingFX<br />
Attack-&gt;Tornado &#8211;   Removed from Attack tab, as it is already present on the Nature tab.  Added custom CastingFX using MoCap animation<br />
Attack-&gt;Megiddo &#8211;   Theme enabled Megiddo and adjusted it to target fireballs at surrounding avatars within 30m, when present.  Improved lavaball dispell</p>
<p>Set custom CastingFX using MoCap animations for the following spells:<br />
Nature-&gt;Tornado<br />
Attack-&gt;Blast<br />
Attack-&gt;Fireball<br />
Attack-&gt;Waterball<br />
Attack-&gt;Zap<br />
Push-&gt;Launch<br />
Push-&gt;Squash<br />
Shield-&gt;Shield<br />
Travel-&gt;MapTp<br />
Travel-&gt;RezMapTP<br />
Travel-&gt;Teleport<br />
Travel-&gt;FwdTP<br />
Travel-&gt;GroundTP<br />
Travel-&gt;HeightTP<br />
Travel-&gt;Invite<br />
Travel-&gt;Join</p>
<p>2. New ammunition and presets for use in Mouselook weaponry<br />
&#8211; Plasma (Gives extra push on impact, as for the Blast ammunition)<br />
&#8211; PlasmaDk (Gives extra push on impact, as for the Blast ammunition)<br />
&#8211; Skull<br />
&#8211; SkullFlame</p>
<p>3. HUD Changes<br />
&#8211; Added new animations and sounds for use in your CastingFX/TPFX/DispellFX:<br />
New Animations: BHCircle, BHDown, BHPart, BHRaise2, BHWhirl, Hex, RHCast2<br />
New Sounds: Occult5s, Occult10s<br />
&#8211; Added new CastingFX Preset &#8211; Demonic &#8211; using Occult sounds<br />
&#8211; HUD will now release controls when Weapons, Movelock, Dash and Flight are all unticked, to allow &#8220;click to touch&#8221; when in mouselook<br />
&#8211; Added new {CtrlsOff} and {CtrlsOn} entries to the Settings menu (Options-&gt;Settings or the Tools icon next to the STOP button) to turn Weaponry, Movelock, Dash and Flight Assist off/on &#8211; see above<br />
&#8211; Added Play command to support playing Empower sounds from gestures (e.g.  &#8220;/5 play bells&#8221;)</p>
<p>4. Bug Fixes and internals (for advanced users and those who customise their HUD)<br />
&#8211; Fixed a bug which prevents HUD owners from casting spells when using display names, if their display name is longer than 24 bytes (usually because of DBCS chars)<br />
&#8211; Options-&gt;Weaponry-&gt;Animation checkbox now functions correctly.  Disables animations during firing of mouselook weaponry<br />
&#8211; Dispell (STOP button) will now stop all effects when used in Stealth mode (fixes problem with casting Greet/Farewell in Stealth)<br />
&#8211; Fixes to Themes settings (some spells weren&#8217;t picking the new theme up when first cast)<br />
&#8211; Scanner messages now pay more attention to msglevel settings (particularly &#8220;scanners partially disabled&#8221;)<br />
&#8211; Switched to new update manager technology using http_in to communicate with update manager to support future expansion to other virtual worlds</p>
]]></content:encoded>
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		<item>
		<title>Empower Update &#8211; Rev 2011042101 (v4.1)</title>
		<link>https://empowermagick.com/releasenotes/empower-update-rev-2011042101-v4-1/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-rev-2011042101-v4-1/#comments</comments>
		<pubDate>Fri, 22 Apr 2011 12:16:44 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/?p=843</guid>
		<description><![CDATA[<p>Empower Deluxe Update v4.1 rev 2011042101 Instructions</p> <p>Welcome to v4.1 of the Empower Magick Spellcasting System! Now with more lightning and three times as many bats. No dragons were harmed (much) during the testing of this HUD and those who were are recovering nicely.</p> <p>This is a version increase from v4.0 to v4.1, due to <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-rev-2011042101-v4-1/">Empower Update &#8211; Rev 2011042101 (v4.1)</a></span>]]></description>
				<content:encoded><![CDATA[<p>Empower Deluxe Update v4.1 rev 2011042101 Instructions</p>
<p>Welcome to v4.1 of the Empower Magick Spellcasting System!  Now with more lightning and three times as many bats.  No dragons were harmed (much) during the testing of this HUD and those who were are recovering nicely.</p>
<p>This is a version increase from v4.0 to v4.1, due to the significant number of changes, in particular inclusion of display name support and enhanced effects, which required all components of the HUD and all spells to be reworked.</p>
<p>NOTE:<br />
This update will display progress on the HUD rather than in local chat.  Do not be alarmed &#8211; just watch your HUD for update progress.<br />
If you wish to see more information on what the update is doing, type &#8220;/5 var debug on&#8221; before applying the update</p>
<p>Major changes in this version are:<br />
&#8211; Display Names support (select your targets by display name and use their display names in casting messages)<br />
&#8211; Custom CastingFX on a spell by spell basis (some spells look better when you cast them and you can choose how you look when casting them)<br />
&#8211; Particle colour customisation for CastingFX and certain spell particles<br />
&#8211; Shield colour customisation (also applies to Protect and Ward spells)<br />
&#8211; Improved interface for selecting sounds, animations and now colours<br />
&#8211; Programmable favourites buttons on the top panel (use this notecard &gt;&gt;  &lt;&lt; to configure them similarly to v4.0)<br />
&#8211; Ability to store items in the HUD and rez them out via the HUD<br />
&#8211; Particle relay detection (The HUD will offer you a particle relay if you are not already wearing a compatible one)<br />
&#8211; All spells reworked to use new API with anti-return features<br />
&#8211; New and improved spells<br />
&#8211; Ability to reduce HUD messages in local chat<br />
&#8211; Further reduced memory and script time utilisation</p>
<p>Full details follow after the Update instructions.  As this update performs a version update, I would recommend you rename your HUD from &#8220;v4.0&#8243; to &#8220;v4.1&#8243; in inventory during the detach/attach steps below, as the updater cannot perform that step.  If your HUD shows up as no-modify in inventory and will not let you rename it, please contact me for a new base version before applying.  This can happen if at any point you have rezzed your HUD in-world and taken it back into inventory.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
I suggest making a copy of your existing HUD before updating.  Locate your HUD in inventory, right click and detach, then right click and Copy, right click and Paste.  Rename one of the copies to &#8220;Empower HUD v4.0 Backup&#8221; and wear the other copy.</p>
<p>The updater will appear in your Objects folder.  Please locate it, rez it on the ground or wear it, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v4.1 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  I recommend keeping only one copy of your HUD (and a backup) to simplify updates</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, rename it in inventory from &#8220;&#8230;v4.0&#8243; to &#8220;&#8230;v4.1&#8243;, then reattach it.  The waits are to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>What&#8217;s in this update?<br />
1. Display Names Support<br />
&#8211; Using the HUD with Options-&gt;DispName ticked will result in the radar, AVTracker and spell target menus using display names<br />
&#8211; When you cast spells with Options-&gt;CastingFX-&gt;Messages ticked (and Stealth unticked) your display name will be used</p>
<p>2. CastingFX Improvements<br />
&#8211; Under Options-&gt;CastingFX, you can now set the StartColour and EndColour settings for your Casting and Targeted particles<br />
&#8211; Particle selection is much simpler, using a selection list when you click the Casting or Targeted buttons<br />
&#8211; Presets are now readily available under Options-&gt;CastingFX-&gt;Presets<br />
&#8211; The Preview function will now rez a target so that you can preview your targeted particle effects<br />
&#8211; Try the new interface for selecting sounds, animations, particles &#8211; no more &#8220;Prev/Next&#8221; buttons &#8211; just select from a list</p>
<p>3. TPFX Improvements<br />
&#8211; Presets are now readily available under Options-&gt;TPFX-&gt;Presets<br />
&#8211; Options-&gt;TPFX now provides a simpler way to customise the particles used when you teleport<br />
&#8211; You can now customise the start and end colours of your particles<br />
&#8211; Try the new interface for selecting sounds, animations, particles, PrimFX &#8211; no more &#8220;Prev/Next&#8221; buttons &#8211; just select from a list</p>
<p>4. Spell particle and colour customisations<br />
Options-&gt;Colours provides a single place to customise colours for casting particles, TPFX and spells<br />
&#8211; Try Options-&gt;Colours-&gt;Shields to customise colours for the Shield, Protect and Ward spells<br />
&#8211; Try Options-&gt;Colours-&gt;Spells to customise the particle colours used by spells such as Glow, Flare, Orb, Warn, Levitate etc (details below)</p>
<p>5. New Utility tab<br />
&#8211; Try using the Rez features to rez some of the existing objects<br />
&#8211; Click the GetScripts button to receive scripts to add into your objects, along with instructions<br />
&#8211; Click the AddObject button to rez a vortex with instructions on how to add your objects once they are scripted (hit STOP or click the vortex to remove it)<br />
&#8211; Click the Rez/DeRez/DeRezAll buttons to rez/derez your objects<br />
&#8211; Click the DelObject button to remove one of your objects from the HUD (be careful not to remove the objects that come with the HUD unless you REALLY want to).  It will make you click twice on rezzable names you want to remove, to be sure<br />
&#8211; Try the SLurl feature, which reports an SLurl in local chat<br />
&#8211; Note that the following spells have been moved here from other tabs to free room on those tabs:<br />
Track/UnTrack/CastOnly/Lumen/DisLumen</p>
<p>6. Top panel Favourites<br />
&#8211; The 6 buttons on the top left of the HUD are now programmable favourites buttons.<br />
&#8211; Programme the top panel favourites to settings of your choice by left clicking and holding until they flash, then select the spell you want to programme in<br />
&#8211; If you want them back to something like they were in v4.0, drag this &gt;&gt; &lt;&lt; notecard to your inventory, then drag it onto the HUD</p>
<p>7. New and changed spells<br />
New spells<br />
Attack-&gt;Smite   &#8211;   Raising your hands above your head, lightning flickering between your fingers, a large lightning bolt smites your target<br />
Attack-&gt;Smother &#8211;   Send a cloud of stifling smoke to smother your target (does damage if combat is enabled)<br />
Attack-&gt;VampBat &#8211;   Summon a colony of Vampire Bats to attack the specified target  (does progressive damage if combat is enabled)<br />
Attack-&gt;L&#8217;ningBall &#8211; Blast the specified avatar with ball lightning which will follow them, push them around (does damage if combat is enabled)<br />
Push-&gt;Vine  &#8211;   With a puff of breath, a handful of seeds will grow vines around the target, holding them in place (Beautiful RP cage spell)<br />
Travel-&gt;HeightTP    &#8211;   Teleport to a height specified on the command line (e.g. /5 HeightTP 2000) or 4000m by default<br />
Travel-&gt;JumpDest    &#8211;   Push (dash) yourself to a destination stored in the HUD or specified on command line.  Useful for no-rez land<br />
e.g.    /5 JumpDest 2000    Jump up to 2000m height<br />
/5 JumpDest 128 128 20      Jump to coordinates<br />
/5 JumpDest &lt;128,128,20&gt;    Jump to coordinates<br />
/5 JumpDest Home                    Jump to a destination stored in the HUD, named &#8220;Home&#8221;<br />
Travel-&gt;RezMapTP    &#8211;   Rez a teleporter which will allow you and others to go to a destination outside the sim via a map based teleport when clicked</p>
<p>Changes to spells<br />
Visual-&gt;Bless (Custom CastingFX)<br />
Visual-&gt;Energise (Custom CastingFX and ability to change particles after casting)<br />
Visual-&gt;Flare (Uses Options-&gt;Colours-&gt;Spells:StartColour/EndColour and has colour change menu)<br />
Visual-&gt;Halo (Uses Options-&gt;Colours-&gt;Spells:StartColour/EndColour and has huge halo when in Dragon theme)<br />
Visual-&gt;Glow (Custom CastingFX and ability to select default particle colours from Options-&gt;Colours)<br />
Visual-&gt;Greet (Uses Options-&gt;Colours-&gt;Spells:StartColour/EndColour)<br />
Visual-&gt;Farewell (Uses Options-&gt;Colours-&gt;Spells:StartColour/EndColour)<br />
Visual-&gt;Fart (New particle effect)<br />
Visual-&gt;Invisibility (Changed default casting animation)<br />
Visual-&gt;Peace (Custom CastingFX)<br />
Nature-&gt;Bat (Custom CastingFX and added bat sounds)<br />
Nature-&gt;Bug (Custom CastingFX)<br />
Nature-&gt;Butterfly (Custom CastingFX)<br />
Nature-&gt;Dragon (Custom CastingFX)<br />
Nature-&gt;Flame (Changed default casting animation)<br />
Nature-&gt;Forest (Added multicoloured butterflies)<br />
Nature-&gt;Volcano (Improved eruption particles, reduced scripts, added lava balls, changed default casting animation, added dispellFX (sink into earth when dispelled rather than just vanishing)<br />
Attack-&gt;Cannonball (Improved auto-dispell)<br />
Attack-&gt;Fury (Improved auto-dispell)<br />
Attack-&gt;Zap (Fixed jagged end on lightning bolt, added anti-derender)<br />
Attack-&gt;Fireball (Red/black flames in Dark theme)<br />
Attack-&gt;Spider (Added blood spurts from spider bites)<br />
Attack-&gt;Banish (Added anti-derender)<br />
Attack-&gt;Shrink (Addressed script errors when cast on a target with &#8220;revoke permissions on sit&#8221;)<br />
Attack-&gt;Tornado (Complete overhaul in size and effects)<br />
Attack-&gt;Warn (Improved particle lightning size.  Uses Options-&gt;Colours-&gt;Spells:StartColour/EndColour)<br />
Push-&gt;Cage (Added anti-derender)<br />
Push-&gt;Chain (Added anti-derender and huge dragon support when Options-&gt;Themes-&gt;Dragon is selected, for capturing Ancients)<br />
Push-&gt;Electro (Added auto-dispell when target leaves sim.  Added support for custom CastingFX)<br />
Note that this required a change in name from &#8220;Electro-&#8221; to &#8220;Electro&#8221;.  If it&#8217;s on your favourites, you&#8217;ll need to re-add it.  Customised HUD messages will also need to reflect the name change.<br />
Push-&gt;Squash (Improved power and speed)<br />
Push-&gt;Launch (Improved power and added custom CastingFX with buildup)<br />
Push-&gt;Lift (Improved power and speed and changed default casting animation)<br />
Push-&gt;Summon (Improved power and speed)<br />
Push-&gt;Pulse (Changed casting animation)<br />
Push-&gt;Levitate (Uses Options-&gt;Colours-&gt;Spells:StartColour/EndColour for spell particles)<br />
Push-&gt;Tree (Increased size, added anti-derender and theme support &#8211; dead tree with bats for Dark theme, dead burning tree for Dragon theme. Added response to impacts from objects named water/ice/fire/flame &#8211; i.e. Firing fire/flame objects, such as the Empower Fireball ammo or Seawolf Dragon breath at the tree will set it alight.  Firing ice/water objects, such as the Empower Waterball ammo or Seawolf Dragon ice breath at the tree will quench the flames, then restore the tree to its living state<br />
Shield-&gt;Shield (Uses Options-&gt;Colours-&gt;Shield colours, changed shield default animation when cast on other avatars from &#8220;Off&#8221; to &#8220;Walk&#8221;, prevent shield from repelling distant avatars during casting, now sizes appropriately when cast on objects)<br />
Assist-&gt;Listen (Now gives correct message when avatars move out of range)<br />
Assist-&gt;Platform (Added theme support, new default Sigil Circle textures, improved catching speed and dispell when target leaves sim)<br />
Assist-&gt;Scry (Reports on display name and added ability to search by key, but not yet to search by display name due to duplicates)<br />
Travel-&gt;AstralTrav (Changed astral body to a glowing orb using colours specified in Options-&gt;Colours-&gt;Spells.  Added colour change menu.  Announce who is within listening range.  Adjusted camera position relative to body to avoid body obscuring view)<br />
Travel-&gt;Carpet (Auto-dispell when target or spell caster leaves the sim)<br />
Travel-&gt;Cloud (Auto-dispell when target or spell caster leaves the sim)<br />
Travel-&gt;Cushion (Auto-dispell when target or spell caster leaves the sim)<br />
Travel-&gt;Dolphin (Reduced scripts, added RezDist support and phantom on touch/dispell confirmation to match Cloud spell, Auto-dispell when target or spell caster leaves the sim)<br />
Travel-&gt;AstralTrav (Theme and display name enabled)</p>
<p>Changes to teleporters<br />
&#8211; Try the new TP spells listed in &#8220;New Spells&#8221; above<br />
&#8211; Try customising them using the TPConfig tab, which replaces the old TPTypes button.  You can select a base TPType and customise its particles and colours, or select from a range of Presets<br />
&#8211; Try the new TPTypes &#8211; Sigil and DarkSigil and their corresponding Presets/entries under Settings-&gt;Teleporters (two ways of getting to the same thing)<br />
&#8211; Teleporters will now de-rez (auto-dispell) if you move 20m away<br />
&#8211; Try out the PermTP checkbox which will make either a &#8220;Teleport&#8221; portal or a &#8220;RezMapTP&#8221; portal permanent.  Close the portal with the ClosePortal spell<br />
&#8211; Try the old Teleport spell &#8211; it now only lists destinations which you can reach without resorting to the Map, making it much easier to find where you want to go</p>
<p>8. New options<br />
&#8211; Options-&gt;ChatWarn<br />
Click this checkbox if you wish to be warned of other avatars entering/leaving chat/listening distance<br />
&#8211; Options-&gt;ChkRelay<br />
If you wear your HUD without a compatible Empower particle relay, the HUD will now give you one to wear.<br />
Choose from a relay inside you with/without Mana, or an Empower Magick Wand which you can customise from the Wand tab.<br />
Untick this checkbox to disable the feature</p>
<p>9. Spell specific customisable CastingFX<br />
You can now customise the CastingFX for an individual spell:<br />
&#8211; Left click and hold the spell until you receive a message at the bottom of the HUD saying &#8220;Release to set custom CastingFX&#8221; then release<br />
&#8211; The message at the bottom of the HUD will change to &#8220;Loading&#8230;&#8221; and after a few seconds, the bottom panel will display the casting FX<br />
&#8211; Modify them as you wish, then select the Save button<br />
&#8211; Select the Defaults button to return to the default CastingFX specified for the HUD in Options-&gt;CastingFX<br />
&#8211; Use the Preview button to see what your effects would look like if saved<br />
&#8211; Use the Cancel button to discard any changes you have made and leave the spell&#8217;s settings as they were when you entered<br />
&#8211; Note that the following spells come with customised CastingFX &#8211; be aware of their current settings before changing them and aware that future updates may override your changes on these spells:<br />
Bat, Bless, Bug, Butterfly, Dragon, Electro, Energise, Flame, Glow, Greet, Farewell, Invisibility, Launch, Lift, Lumen, Peace, Pulse, Smite, Smother, Vine, Volcano</p>
<p>10. HUD Changes<br />
&#8211; There are new animations and sounds for use in your CastingFX/TPFX/DispellFX:<br />
New Animations: ArmsFwd1, ArmsFwd2, ArmsOhead, BHChop, BHRaise, HandPart, LHCircle, RHCircle, TPRise, TPRise2, Jeannie<br />
New Sounds: Swallow1, Swallow2, Ominous, Eerie1, IMDeath<br />
&#8211; Many of the options under the Settings menu (Tools icon next to the STOP button) have changed<br />
&#8211; Try some of the new TPFX: DarkRunes, FireRunes, Runes and new Presets for these under Settings menu (Tools icon next to STOP button) and Options-&gt;TPFX-&gt;Presets<br />
&#8211; Try casting spells with Options-&gt;CastingFX-&gt;SpellFX unticked if you don&#8217;t want flashy casting and just want spells to activate fast with a wave of your hand/wand<br />
&#8211; Try some of the new particle effects and desaturated versions of old particle effects, to which you can apply your own colours<br />
&#8211; Try the Cloud particle effect, if you used it previously.  It now covers a 360 degree sphere instead of 180 degree hemisphere above you</p>
<p>11. Internals (for advanced users and those who customise their HUD)<br />
&#8211; The names of particle notecards have changed from Particles-Target* to TargetP-* and Particles-Static* to StaticP-*.  If you have created your own particle notecards, they will be deleted during update and you will need to add them back in to the HUD under the new naming scheme.  They will then show up in the appropriate particle selection panels.  *BE SURE TO KEEP A COPY OUTSIDE THE HUD BEFORE UPDATE*<br />
&#8211; The old command line particle selection command &#8220;/5 particles save NAME&#8221; has been replaced with castp and targp variables.  So instead of &#8220;/5 particles save sparkle&#8221; you would now use &#8220;/5 var castp #Sparkle1&#8243;<br />
&#8211; The internal format for favourites storage has been updated to handle top buttons as favourites<br />
&#8211; Command chaining via local chat has been re-enabled (&#8220;/5 glow me;aura me&#8221;)<br />
&#8211; To support display names, all spells have been reworked to use a different method to announce casting/target messages.  This will result in a space or a colon in front of the messages<br />
&#8211; Try the new msglevel variable, set with &#8220;/5 var msglevel n&#8221; where n is a combination of the following, summed together (bitmasks):<br />
1 &#8211; Enable normal operating messages<br />
2 &#8211; Enable HUD startup messages (number of commands available, casting channel and casting methods)<br />
4 &#8211; Enable additional messages (status of variable changes as per v4.0, warnings about no-rez locations when casting spells or rezzing scanners and display name retrieval in AVTracker)<br />
8 &#8211; Enable verbose messages during update<br />
The default value for msglevel is 3 &#8211; Normal operating messages plus HUD startup messages.  To disable HUD startup messages, for example, but leave normal operating messages on, use &#8220;/5 var msglevel 1&#8243;<br />
&#8211; Various internal script optimisations to reduce memory and script time consumption<br />
&#8211; Fixed intermittent issue with updater hanging due to sim lag<br />
&#8211; For those who customise spellcasting messages via setmsg or HUDConfig-20-Messages &#8211; you can now suppress dispell messages on a spell by specifying a dispell message (last parameter) of &#8220;none&#8221; (case sensitive).  Search HUDConfig-20-Messages in the HUD for an example<br />
&#8211; Note that whilst anti-derender support has been added to some spells, the latest Phoenix client (released during this update) includes better derender facilities which overcome this.  Other clients do not at this point.</p>
]]></content:encoded>
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		<item>
		<title>Empower Update &#8211; Rev 2010122501</title>
		<link>https://empowermagick.com/releasenotes/empower-update-rev-2010122501/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-rev-2010122501/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 23:12:14 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/wordpress2/?p=707</guid>
		<description><![CDATA[<p>Greetings Empowered Folk and welcome to the December 2010 update for your spellcasting HUD!</p> <p>This update contains a variety of new and improved spells and should be quick to apply. Details about what&#8217;s in it are below the update instructions &#8211; try the changes out &#8211; I hope you enjoy them and have a safe <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-rev-2010122501/">Empower Update &#8211; Rev 2010122501</a></span>]]></description>
				<content:encoded><![CDATA[<p>Greetings Empowered Folk and welcome to the December 2010 update for your spellcasting HUD!</p>
<p>This update contains a variety of new and improved spells and should be quick to apply.  Details about what&#8217;s in it are below the update instructions &#8211; try the changes out &#8211; I hope you enjoy them and have a safe and happy holiday season!</p>
<p>Blackdog Ashbourne</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
The updater will appear in your Objects folder.  Please locate it, rez it on the ground, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you purchased your HUD in-world and prefer to have a fresh package delivered to you, rather than update your existing HUD, you can use the redelivery terminal located just inside the entrance to our main store:</p>
<p><a title="Main Store" href="http://slurl.com/secondlife/Crumbi/149/82/45">http://slurl.com/secondlife/Crumbi/149/82/45</a></p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v4.0 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  We recommend keeping only one copy of your HUD (and a backup) to simplify updates</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, then reattach it, to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>What&#8217;s in this update?<br />
1. New entries under Settings menu (Tools icon next to STOP button or Options-&gt;Settings)<br />
&#8211; CastingFX-&gt;Beseech, inspired by &#8220;Our Lady of Witches&#8221;  http://www.youtube.com/watch?v=qym2rRtaD_Y<br />
&#8211; Two new TPFX: TPFX-&gt;Flare and TPFX-&gt;DarkFlare &#8211; available under Settings-&gt;TPFX (Click the &#8220;Tools&#8221; icon next to the STOP button)</p>
<p>2. New and changed spells<br />
Visual tab:<br />
&#8211; Glow spell: Uses different colours and sounds based on the Theme you have selected and provides an &#8220;in-flight&#8221; colour and sound selection menu<br />
&#8211; Fog spell: Uses different colours based on the Theme you have selected and provides an &#8220;in-flight&#8221; colour selection menu</p>
<p>Attack tab:<br />
&#8211; New spell<br />
Megiddo &#8211;   Generate exploding lava balls and an expanding wave of power that will repel avatars and physical objects<br />
&#8211; Egg spell: Uses different textures based on the Theme you have selected<br />
&#8211; Warn spell: Improved sounds and particles, which are now Theme dependent</p>
<p>Push tab:<br />
&#8211; New spell<br />
Electro &#8211;   Cast lightning bolts at your target, with push effect when within 10m<br />
&#8211; Pulse spell: Repels physical objects which impact the pulse wave, not just avatars<br />
&#8211; Throw spell: Added particles and sounds (theme dependent)</p>
<p>Assist tab:<br />
&#8211; New spells:<br />
Orb &#8211;   Summon an orb of light in front of the specified avatar<br />
Resurrect   &#8211;   Revive dead avatars under Spell Fire, with a burst of particles<br />
&#8211; Heal spell: Improved particle effects<br />
&#8211; Demon spell: Uses different colours based on the Theme you have selected, resizes based on rez distance and provides an &#8220;in-flight&#8221; colour selection menu<br />
&#8211; Wisp spell: Uses different colours based on the Theme you have selected, resizes based on rez distance and provides an &#8220;in-flight&#8221; colour selection menu</p>
<p>Travel tab:<br />
&#8211; New spells:<br />
Carpet  &#8211;   Summon a flying carpet to convey you and your passengers<br />
FwdTP   &#8211;   TP 5m (or a distance you specify on the command line) forward &#8211; useful for roleplaying your way through walls or across sim boundaries<br />
&#8211; Three new teleporters under Travel-&gt;TPType tab &#8211; &#8220;FaeVortex&#8221;, &#8220;Vortex&#8221; and &#8220;DarkVortex&#8221;<br />
&#8211; Rearranged the Travel tab (moved Dash around to make room for new spells)</p>
<p>Land tab:<br />
&#8211; AddBan spell: Will now perform a SendHome on the target before banning them</p>
<p>3. Improvements and bug fixes<br />
&#8211; &#8220;Blast&#8221; Ammo (Settings-&gt;Weaponry-&gt;Blast) now generates a lightning effect on impact<br />
&#8211; Glitter particles updated to fully surround the avatar rather than just an upper hemisphere<br />
&#8211; Improved HUD radar integration with Phoenix.  Avatars in sim weren&#8217;t registering when you TP in<br />
&#8211; Set HUD components to Full Bright, as some viewers (incl Imprudence) will apply environmental light settings to HUDs<br />
&#8211; Fixed a problem with the Forbid/Permit spells (Permit was not working)</p>
<p>The following two changes were reported as being part of the previous update, but were accidentally omitted.  They are restored in this update:<br />
&#8211; Changed ending particle colour for &#8220;Orange&#8221; option on Wand Colour tab<br />
&#8211; Added &#8220;Next&gt;&gt;&#8221; and &#8220;Start&gt;&gt;&#8221; buttons under Options-&gt;CastingFX-&gt;Particles1/2/3</p>
]]></content:encoded>
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		<item>
		<title>Empower Update &#8211; Rev 2010101001</title>
		<link>https://empowermagick.com/releasenotes/empower-update-rev-2010101001/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-rev-2010101001/#comments</comments>
		<pubDate>Sat, 09 Oct 2010 23:10:20 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/wordpress2/?p=705</guid>
		<description><![CDATA[<p>This update is dedicated to the memory of Patsennarion Sweetwater. Many of the features of the Empower HUD were inspired by Pat and she will be missed greatly.</p> <p>Welcome to the third quarterly update to your Empower Magick HUD for 2010!</p> <p>Please note that this update includes significant changes to the Particle Relays.</p> <p>When you <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-rev-2010101001/">Empower Update &#8211; Rev 2010101001</a></span>]]></description>
				<content:encoded><![CDATA[<p>This update is dedicated to the memory of Patsennarion Sweetwater.  Many of the features of the Empower HUD were inspired by Pat and she will be missed greatly.</p>
<p>Welcome to the third quarterly update to your Empower Magick HUD for 2010!</p>
<p>Please note that this update includes significant changes to the Particle Relays.</p>
<p>When you rez this updater, you will receive a folder containing new Particle Relays and extras.  Please wear the new Particle Relay appropriate to you when using the updated HUD.  Please also read the instructions below to understand what&#8217;s changed and what steps you may wish to take to update your particle effects.</p>
<p>For those of you who use the Land Spell Relay, a new version of it is also included in the folder sent to you by the updater, to support the AddBan/DelBan spells which have been added with this update.  Again, full details are below.</p>
<p>Apart from that, it&#8217;s the usual improvements, new spells and new features, the biggest of which is an optional Mana capability and increased support for themed spells, particularly the Dark theme, with Halloween coming.  Full details on all the changes follow the update instructions.</p>
<p>If you own an Empower Wand, or an Empower Compatible Staff, you should receive an updated version supporting the new particle relay and Mana mode within the next week.  If you need it more urgently or have not received an updated version within a week of this announcement, please IM me.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
The updater will appear in your Objects folder.  Please locate it, rez it on the ground, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you purchased your HUD in-world and prefer to have a fresh package delivered to you, rather than update your existing HUD, you can use the redelivery terminal located just inside the entrance to our main store:</p>
]]></content:encoded>
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		<item>
		<title>Empower Update &#8211; Rev 2010062001</title>
		<link>https://empowermagick.com/releasenotes/empower-update-rev-2010062001/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-rev-2010062001/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:28:34 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/?p=390</guid>
		<description><![CDATA[<p>Greetings and welcome to the June 2010 update to the Empower Magick Spellcasting HUD!</p> <p>This update delivers a lot of significant changes, including a reduction in script time used by the HUD, having the HUD still work in no-script zones, improved teleport times when wearing the HUD, improvements to teleporters, HUD messages and Combat spells <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-rev-2010062001/">Empower Update &#8211; Rev 2010062001</a></span>]]></description>
				<content:encoded><![CDATA[<p>Greetings and welcome to the June 2010 update to the Empower Magick Spellcasting HUD!</p>
<p>This update delivers a lot of significant changes, including a reduction in script time used by the HUD, having the HUD still work in no-script zones, improved teleport times when wearing the HUD, improvements to teleporters, HUD messages and Combat spells (particularly the Shield), along with new spells (Exile, AstralTravel, Halo, Flare, Spectral) and new features including the ability to cast spells where you couldn&#8217;t previously and cast spells by key.</p>
<p>There really is more than I can list in this summary, so I urge you to read the full details which are provided after the Update Instructions, as always.</p>
<p>As a result of the number of improvements, you may need to allow around 10 minutes for this update to apply.</p>
<p>Enjoy!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
The updater will appear in your Objects folder.  Please locate it, rez it on the ground, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v4.0 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  We recommend keeping only one copy of your HUD (and a backup) to simplify updates</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, then reattach it, to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>What&#8217;s in this update?</p>
<p>1. Updater changes<br />
&#8211; The updater now gives far less messages during updates</p>
<p>2. HUD Changes<br />
&#8211; Reduced scripts and increased efficiency results in faster teleport times and should resolve issues where you could not teleport with the HUD on.  The HUD now uses approx 0.1ms of script time when idle and less than 3M of memory.  This is around one quarter of what it used previously<br />
&#8211; Improved speed of Empower scanners &#8211; full sim scan within a few seconds now (not needed if using Emerald)<br />
&#8211; HUD will now continue to operate when you teleport into an area where scripts are disabled.  Useful for casting spells from within safezones in combat sims.<br />
&#8211; Cast spells in places where you previously couldn&#8217;t.  If build is disabled where you are, the HUD will search for a location within 10m where it can rez the spell.  If your target is on land where object entry is enabled, the spell may still reach them.  This is also useful for casting spells from within safezones in combat sims.<br />
&#8211; Cast spells by object/avatar key using the command line  (e.g. /5 glow 039c9aff-5f71-71f8-bb29-b5c7a79414e2)<br />
&#8211; Movelock is now stronger and will not throw you back to a previous location when standing from a vehicle<br />
&#8211; Particle effects are now specified in notecards instead of requiring one script per effect.  The manual at http://www.empowermagick.com will soon be updated to describe the format, should you wish to add your own particle effects<br />
&#8211; Spellcasting messages now suppressed entirely if Options-&gt;CastingFX-&gt;Messages is unticked (unless Stealth is ticked as well, in which case only you will see the messages)<br />
&#8211; Favourites now correctly handles dual function buttons (like the AV/Obj button under &#8220;Scanners&#8221; on the top panel)<br />
&#8211; Dispelling by avatar no longer dispells &#8220;non targetted&#8221; spells (i.e. those for which you didn&#8217;t have to select an avatar to cast on, like JumpCam, Dodge, WthrStorm etc)<br />
&#8211; When you dispell by avatar with no-one around, you will now get a menu listing your name, to confirm, rather than the HUD defaulting to dispelling all of your spells<br />
&#8211; Changed dispell messages to no longer list &#8220;from all targets&#8221; when dispelling by spell<br />
&#8211; Casting a spell via local chat which matches multiple spells no longer produces a dialog menu.  It now just lists the matches in local chat<br />
&#8211; Fixed a typo in the default spellcasting target message, introduced in the last update<br />
&#8211; The hudsize variable now provides for greater granularity.  If the provided &#8220;Big, Bigger, Biggest, Normal, Small, Smaller, Smallest&#8221; presets don&#8217;t quite get the size right for you, you can adjust it manually with the command &#8220;/5 var hudsize xxx&#8221; where xxx is a percentage of the default HUD size (100 = default, 150 = 1.5 times the default, 80 = 80% of the default etc.)<br />
&#8211; Improved Scatter so that you do not appear in your actual location on each cycle</p>
<p>3. Commenced conversion of spells over to a new internal system with the following features:<br />
&#8211; Faster and more responsive, tracking the target more closely<br />
&#8211; Reduced number of scripts per spell<br />
&#8211; Spells are limited to the sim in which they are cast and will not follow the target to adjacent sims (to prevent anti-followers from working)<br />
&#8211; Spells will auto-dispell when the target or Spellcaster (you) cannot be detected in the sim in which they were cast<br />
&#8211; Immune to anti-follower logic in NPVs which can result in spells being sent off-world or lost in adjacent sims<br />
Spells which have been converted so far are:<br />
Visual tab: Flame + the three new spells: Flare, Halo, Spectral<br />
Attack tab (combat enabled): Blast, Burn, Fireball, Hornet, Shield, Spider, Tornado, Waterball, Wraith, Zap<br />
Attack tab (non-combat enabled): Darkness, Egg, PumpkinHead<br />
Push tab (combat enabled): Ward, Protect<br />
Push tab (non-combat enabled): Block, Cage, Chain, Jail, Launch, PumpkinPile, Tree<br />
Travel tab: Follow, SkyWalk<br />
Assist tab: Heal, Platform<br />
&#8211; I will be releasing the Empower API at a future date, for those of you who wish to create your own spells.  Contact me if interested.</p>
<p>4. Changes on the Visual tab<br />
&#8211; New spells:<br />
Flare &#8211; Surround the target with beams of white light<br />
Halo &#8211; Place a halo over target&#8217;s head<br />
Spectral &#8211; Surround the target with beams of spectral (multicoloured) lights</p>
<p>5. Changes to the Shield spell (NPV)<br />
&#8211; Shield can now be cast from within a safezone in a combat sim and safely mounted (right click-&gt;Sit), even when under attack<br />
&#8211; Changed shield default to being invisible once you sit on it<br />
&#8211; Added Walk and Stride animations to the shield &#8211; the old animation has been renamed to &#8220;Dash&#8221; and the AnimOn/AnimOff option has been replaced by a button which cycles through animation options<br />
&#8211; Added off-world feature, which allows you to travel up to 50m outside the sim, below ground and above the 4096 limit<br />
&#8211; Updated Follow mode to use off-world feature, allowing you to follow people outside the sim<br />
&#8211; Added in safe sim crossing logic<br />
&#8211; Improved the Shield&#8217;s Cleanse option to allow it to remove more followers.<br />
&#8211; Enhanced the Offset mode for avoiding followers, which will now appear 20m behind you (movement is disabled in this mode)<br />
&#8211; Rearranged the buttons on the Shield menu and merged the Hide and Stealth options (Hide now behaves like Stealth)<br />
&#8211; Added a &#8220;Quit&#8221; option.  Useful when you cast the shield on other avatars to protect them, then leave the sim.  They can choose to dispell it.<br />
&#8211; Improved shield&#8217;s &#8220;GroundHug&#8221; feature, which keeps you from flying when walking on uneven land<br />
&#8211; Shield spell now uses far less scripts (for those who are interested, it uses llSetLinkPrimitiveParamsFast and a fast posJump)<br />
&#8211; Messages are sent as IMs instead of using llOwnerSay when the shield is cast on someone other than yourself<br />
&#8211; Clicking the &#8220;Dispell By: Both&#8221; button and selecting the &#8220;Shield Me&#8221; button on the HUD will now dispell your shield without prompting you<br />
&#8211; Fixed problem with Phase mode which left you unable to see your avatar without moving the camera in certain circumstances<br />
&#8211; Fixed problem with avatars sinking into the ground or floating above it<br />
&#8211; Dispelling the Shield will no longer dispell the Cloud, if you have both running<br />
&#8211; Shield now recognises that it is visible when you stand from it then sit back on it (menu correctly shows &#8220;NoShow&#8221; option)</p>
<p>6. Changes to Combat spells (Attack/Push tabs)<br />
&#8211; New &#8220;Shock&#8221; checkbox on the Push tab &#8211; attempts to shove avatars or objects which collide with you (or which you walk in to) even in areas where pushing is disabled<br />
&#8211; New spell:<br />
Exile     &#8211;     Cast the target out of the current sim and prevent them returning.  Instant kill on Damage enabled land.  Attempts to kill target even in safezone.<br />
&#8211; Enhanced effectiveness of Combat spells under Spell Fire and Linden damage and improved combat system autodetect on Damage enabled land<br />
&#8211; Combat spells now inflict a variable amount of damage, controlled by the setting in Options-&gt;Combat-&gt;Damage<br />
&#8211; Removed 10 second exit on Zap spell &#8211; it will now run until dispelled or the target leaves the sim<br />
&#8211; Improved Launch effectiveness<br />
&#8211; Cannonball is more powerful &#8211; will sometimes push avatars even in areas where pushing is disabled<br />
&#8211; Ammo rezzes faster (LSL instead of Mono), explodes harmlessly on collision with land instead of bouncing and Blast ammo pushes much harder<br />
&#8211; Added Ward spell back to the Push tab &#8211; it was inadvertently omitted in the 2010032001 update</p>
<p>7. Improved spells on the Assist tab<br />
&#8211; Improved FallProtect speed<br />
&#8211; Watch tracks the target more smoothly<br />
&#8211; Heal updated to be more effective and to undeform when the target touches it as well as sits on it.  Now does not exit after target sits on it<br />
&#8211; StopAnim is now more effective (doesn&#8217;t require the target avatar to move to clear remaining animations)<br />
&#8211; Hugging whilst flying will now lift you up to the other avatar&#8217;s height (useful if you have a short avatar)<br />
&#8211; Hug and Movelock no longer fight when hugging over a long distance</p>
<p>8. Changes on the Travel tab<br />
&#8211; New spell:<br />
AstralTravel &#8211; Visually separates your astral body from your avatar, allowing your camera to travel away from you using your movement keys<br />
&#8211; JumpCam is now faster and more powerful at moving through objects<br />
&#8211; Improved SkyWalk speed and distance which it is lowered when you press Page Down<br />
&#8211; Tail is now more responsive<br />
&#8211; Improved speed of the Follow spell<br />
&#8211; Reduced script count in teleporters and improved them to work when teleporting in/out of safe zones (no-script/no-rez areas)<br />
&#8211; Moved Dash button to a new position on the Travel tab to visually separate the Teleport spells from the other Travel spells</p>
]]></content:encoded>
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		<item>
		<title>Empower Update &#8211; Rev 2010032001</title>
		<link>https://empowermagick.com/releasenotes/empower-update-rev-2010032001/</link>
		<comments>https://empowermagick.com/releasenotes/empower-update-rev-2010032001/#comments</comments>
		<pubDate>Sun, 20 Jun 2010 19:27:48 +0000</pubDate>
		<dc:creator><![CDATA[Blackdog Ashbourne]]></dc:creator>
				<category><![CDATA[Release Notes]]></category>

		<guid isPermaLink="false">http://www.empowermagick.com/?p=388</guid>
		<description><![CDATA[<p>Apologies &#8211; this was not posted on the website at the time the update was issued. Catching up now!</p> <p>Welcome to the first update to your Empower Magick HUD for 2010!</p> <p>This update is a fairly big one and includes change to the internal workings of the HUD, along with new and improved spells and <span style="color:#777"> . . . &#8594; Read More: <a href="https://empowermagick.com/releasenotes/empower-update-rev-2010032001/">Empower Update &#8211; Rev 2010032001</a></span>]]></description>
				<content:encoded><![CDATA[<p>Apologies &#8211; this was not posted on the website at the time the update was issued.  Catching up now!</p>
<p>Welcome to the first update to your Empower Magick HUD for 2010!</p>
<p>This update is a fairly big one and includes change to the internal workings of the HUD, along with new and improved spells and some bug fixes.<br />
Details are further down in this notecard, after the usual instructions for applying the update.</p>
<p>Note that if you use a skin (these were called themes but have been renamed as part of this update) you&#8217;ll need to set it again after applying the update.</p>
<p>Enjoy!</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
UPDATE INSTRUCTIONS:<br />
The updater will appear in your Objects folder.  Please locate it, rez it on the ground, make sure you are wearing your Empower HUD and then left click the Updater to activate it.</p>
<p>If you are applying multiple updaters to bring your HUD up to a current version, please wait for each update to fully complete before commencing the next update.</p>
<p>Your HUD will become transparent during the update.  It is important that you do not detach it until you receive the message:<br />
&#8220;Empowerment complete.  Empower v4.0 HUD is now active.&#8221;</p>
<p>If you have multiple copies of your HUD, you will need to apply the update to each.  We recommend keeping only one copy of your HUD (and a backup) to simplify updates</p>
<p>Once the update is complete, please wait 10 seconds (long enough for all the messages produced during the update to disappear from your screen), detach your HUD, wait 30 seconds more, then reattach it, to ensure SL &#8220;saves&#8221; the changes.</p>
<p>During the update, DO NOT walk away from the updater, DO NOT teleport, DO NOT log off and DO NOT cross sim boundaries until the update is complete or YOU MAY DESTROY YOUR HUD.<br />
Ensure you are on land where your objects will not get returned to you.  If the updater returns during the update YOU MAY DESTROY YOUR HUD<br />
Ensure you are on land where you can run scripts.  If on group land, activate the correct group BEFORE wearing the HUD and rezzing the updater, or the updater won&#8217;t run<br />
Should your update fail for any reason, including the above, simply detach and reattach your HUD.  The HUD will recover from the failed update, but you should, as quickly as possible, remedy the problem which caused the update to fail, then re-apply the update, as the HUD may do strange things with half an update applied.<br />
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<p>What&#8217;s in this update?</p>
<p>1. New spells<br />
Visual tab:     Sink spell &#8211; offer the target (or self) the ability to vanish by sinking into a cloud of smoke<br />
Nature tab:   Fountain spell &#8211; cause the earth to erupt in a fountain of water, which will throw anyone stepping into it a little way up into the air on push enabled land<br />
Attack tab:    Hellfire spell &#8211; surround an entire sim in a hellish fire effect, with fireballs which cause anything they impact to burst into flames (combat enabled)<br />
Zap spell &#8211; summon a ball of power which sends a lightning bolt at the target (combat enabled)<br />
Push tab:       Pulse spell &#8211; surround the avatar in a field of magickal force which repels anyone coming within 10m<br />
Assist tab:     Feast spell &#8211; summon a neverending feast (spell fire enabled) in front of the specified avatar<br />
Travel tab:     AddTPDest &#8211; Quickly store your current location as a destination for use with the Teleport or MapTP spells instead of having to make and drag a landmark<br />
Use via command line to specify the name you wish it recorded under (e.g. /5 addtp My Favourite Spot)<br />
PermPortal &#8211;   Open a permanent portal to a location for the current sim stored in the HUD..<br />
Will remain open despite dispells or spellcaster travelling through<br />
This only works on &#8220;Portal&#8221; teleporters (Portal, DarkPortal, MerPortal, FirePortal, Mirror, Crystal, BigCrystal, Trilithon)<br />
If used on a &#8220;Circle/Multi-avatar&#8221; teleporter, it will behave as if the Teleport spell was used<br />
ClosePortal &#8211; Close all permanent portals within 10m of you.  Required as permanent portals cannot be dispelled</p>
<p>2. New and improved teleporters<br />
Access these new teleporters via Travel-&gt;TPType:<br />
BigCrystal   &#8211; Surrounds you in a huge crystalline teleportation field &#8211; for use by giant avatars (e.g. dragons)<br />
Crystal         &#8211; Surrounds you in a crystalline teleportation field<br />
Trilithon       &#8211; Summon the bones of the earth to rise in assistance (a three stone arch).  Perfect for druids</p>
<p>The new and existing teleporters have all been updated as follows:<br />
Join and Invite spells will now track a moving destination avatar and not dismount the passenger until the destination avatar is stationary<br />
Fixed problem with invite spell sometimes dismounting avatars before they were teleported<br />
Fixed problem with Fairy Circle (Mushroom) and Skulls TPTypes, whereby clicking on certain prims did not activate the teleporter<br />
Improved message for GroundTP (no longer lists coordinates)<br />
Messages during Transregional teleports look cleaner as they no longer list the name of the TPType in use<br />
Support for summoning multiple simultaneous teleporters (e.g. a PermPortal and a Join, or two Join spells can be active, without impacting each other)<br />
Various internal efficiency improvements in teleport code</p>
<p>3. New and changed ammunition for mouselook weaponry<br />
Activate these through either Settings-&gt;Weaponry (Tools icon) or Options-&gt;Weaponry-&gt;Ammo<br />
Blast &#8211; Particle effect weapon which pushes on impact<br />
Bullet &#8211; A simple streak to simulate a bullet firing<br />
Dagger &#8211; An ornate throwing dagger which produces blood on impact<br />
Stake &#8211; A wooden stake which produces blood on impact<br />
The blood particles on the Rock ammunition have also been updated</p>
<p>Improved compatibility with GM 3.0 Developer Guide when CombatSys set to Gorean_Meter<br />
Weaponry now does damage based on the Damage setting specified in the HUD (Options-&gt;Combat-&gt;Damage or Settings-&gt;Combat)<br />
Balanced setting now sets a more precise delay to comply with the damage setting</p>
<p>4. New feature &#8211; Spell Themes<br />
Rather than have to select the spell that suits the type of avatar you are using (e.g. DarkLead vs Lead vs MerLead) you can now set a Theme which will determine the type of effects certain spells will use.  This can be selected via the Settings menu (Tools icon) on the HUD.<br />
Choose between Light (the default), Dark, Mer and Dragon (a setting for giant dragons or other giant avatars).<br />
The previous &#8220;Themes&#8221; have been renamed as &#8220;Skins&#8221; on the Settings menu (Tools icon) as this is a more commonly used term.</p>
<p>The Theme setting affects the following spells and features:<br />
&#8211; FallProtect (replaces the FallProtType setting in Options-&gt;Advanced)<br />
&#8211; Shield &#8211; Merged Shield, MerShield and DarkShield into one and introduced a Giant Shield for dragon avatars such as the wonderful Sea Wolf creation<br />
&#8211; Lead &#8211; Selects between Butterflies (Light), Bats (Dark), Fish (Mer) or dragons (Dragon) based on theme<br />
&#8211; Locate &#8211; Selects between Butterflies (Light), Bats (Dark), Fish (Mer) or dragons (Dragon) based on theme<br />
&#8211; Cloud &#8211; Selects between a storm cloud (Dark), a giant cloud (Dragon) or the usual light cloud (all other themes)<br />
&#8211; SkyWalk &#8211; Selects between a storm cloud (Dark), a giant cloud (Dragon) or the usual light cloud (all other themes)<br />
As a result of the introduction of Themes, the following individual themed spells are no longer present:<br />
DarkLead, DarkLocate, MerLead, MerLocate, DarkShield, MerShield, DarkCloud, DarkSkyWalk<br />
It is still possible to cast an &#8220;out of theme&#8221; spell by using the spells on the Dark and Mer tabs, which are configured to temporarily override the selected theme, however this functionality may disappear in future releases of the Deluxe HUD.  Please let me know if that is of concern to you.</p>
<p>5. Updates to existing spells<br />
Cloud Spell:<br />
&#8211; Now requires confirmation to dispell, like Shield, and auto-dispells if target avatar cannot be found.  Useful for combat sims.<br />
&#8211; Fixed the &#8220;doughnut&#8221; hole in the middle of the Cloud spell<br />
Shield Spell:<br />
&#8211; Anyone who tries to sit on the Shield other than the spell target, will be teleported 50m away.  Fixes a problem where other avatars could get inside your shield before you sat on it<br />
&#8211; New CLEANSE option on the Shield menu (available when sitting in the shield)<br />
This will attempt to clear you of following spells/objects by teleporting to each sim boundary and offsetting you over the sim edge.<br />
Many following spells/objects will lose you as they follow you into another sim or into the sim void and get returned to owner<br />
Scry Spell:<br />
&#8211; Tries harder to find avatar key before timing out<br />
&#8211; Now uses multiple Name2Key databases to improve the chances of finding the target&#8217;s details<br />
&#8211; Checks it has a first and last name and stops listening once it does<br />
&#8211; Positions relative to the casting avatar based on the value for Options-&gt;Advanced-&gt;RezDist, to support large avatars<br />
Skywalk:      Particles for SkyWalk modified to match Cloud spell.  Introduced support for Dark and Dragon themes (larger cloud for Dragon theme)<br />
Vanish:         Introduced a &#8220;Reappear&#8221; menu for the spell target, so that they can choose to reappear without you having to dispell the spell (as for the new &#8220;Sink&#8221; spell)<br />
Dash:           Fixed rare problem where hitting cursor arrow down whilst dashing with movelock disabled could lock you in place<br />
Forest:         Now includes nature sounds<br />
Burn:           Fixed a problem with one of the flame prims not resizing and removed extra scripts that were required for resizing<br />
Flame:          Fixed a problem with one of the flame prims not resizing and removed extra scripts that were required for resizing<br />
Cage:           No longer blows apart when cast on avatars sitting on large objects or phased/offset shields<br />
Jail:               No longer blows apart when cast on avatars sitting on large objects or phased/offset shields<br />
Air:                Now correctly names the recipient of the AirSpellActivator when cast on other avatars<br />
Wisp:           Can now be made to flitter around the target by clicking on the spell once cast (as it did in a previous version)<br />
Demon:       Can now be made to flitter around the target by clicking on the spell once cast (as it did in a previous version)</p>
<p>6. New spellcasting animations<br />
Added HandWaveLeft and HandWaveRight animations and changed the default spellcasting animation to HandWaveLeft.</p>
<p>7. Changes to the HUD<br />
&#8211; Added a RezDist variable to Options-&gt;Advanced<br />
This is used by the Portal teleporters (Portal, DarkPortal, MerPortal, FirePortal, Mirror, Crystal, BigCrystal, Trilithon) to determine how far in front of the avatar the portal should appear.  When selecting the Dragon theme, RezDist is set to 9m instead of the default of 1.5m, to support giant dragon avatars such as the Sea Wolf<br />
Also used by Feast and Scry spells to improve support for giant dragon avatars such as the Sea Wolf<br />
&#8211; Chained commands separated by a semicolon now supported (e.g. /5 blast blackdog;dazzle blackdog;darkness blackdog)<br />
&#8211; Made HUD initialisation faster and merged some scripts to increase performance<br />
&#8211; Display HUD title bar with &#8220;Updating&#8221; and &#8220;Configuring&#8221; messages during HUD Updates and resets to reduce confusion of new users during updates<br />
&#8211; Fixed some problems which could occur in rare circumstances when dispelling by avatar<br />
&#8211; Removed &#8220;ByRange&#8221; option when dispelling by avatar<br />
&#8211; Internal changes to the way spellcasting messages and favourites are handled, to speed up HUD resets, improve HUD efficiency and prepare for 3rd party spells</p>
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